Ancient Barrow
Type: barrow
Cost:
stone: 5
magic: 4
Modifiers:
magic_consumption: 1
nation_spell_cost: -1
nation_spell_cost_minimum: 2
Node:
None
Classical Fort
Type: fort
Cost:
wood: 4
bronze: 3
Modifiers:
bronze_consumption: 1
Node:
None
Ancient Dock
Type: dock
Cost:
stone: 3
wood: 5
food: 2
Modifiers:
wood_consumption: 1
food_production: 1
Node:
None
Ancient Magic Site
Type: magic_site
Cost:
magic: 4
stone: 3
Modifiers:
stone_consumption: 1
magic_production: 1
Node:
magic
Ancient Fishery
Type: fishery
Cost:
wood: 5
food: 5
Modifiers:
wood_consumption: 1
fisherman_food_production: 1
food_production: 1
Node:
None
Ancient Forge
Type: forge
Cost:
stone: 6
wood: 2
bronze: 2
Modifiers:
stone_consumption: 1
bronze_production: 1
metallurgist_bronze_production: 1
Node:
bronze
Ancient Home
Type: home
Cost:
stone: 3
wood: 5
bronze: 2
Modifiers:
wood_consumption: 1
effective_pop_capacity: 2
Node:
None
Ancient Cache
Type: cache
Cost:
stone: 4
wood: 3
bronze: 1
Modifiers:
wood_storage_capacity: 5
stone_storage_capacity: 5
mounts_storage_capacity: 5
bronze_storage_capacity: 5
Node:
stone
Metropolis
Name: El'Shiano
Cost:
wood: 14
stone: 10
food: 8
bronze: 4
Modifiers:
wood_consumption: 1
stone_consumption: 1
effective_pop_capacity: 3
Node:
magic
Sanctum
Name: Revan
Cost:
wood: 10
magic: 10
stone: 8
bronze: 2
Modifiers:
food_consumption: 1
stone_consumption: 1
effective_pop_capacity: 1
magic_production: 3
Node:
magic
Commerce
Name: New Dilani
Cost:
wood: 10
stone: 8
food: 6
money: 1000
Modifiers:
food_consumption: 1
mounts_consumption: 1
effective_pop_capacity: 1
money_income: 75
trade_distance: 3
trade_slots: 3
Node:
magic